Aim To research the organizing method of building up model of 3 dimensional entity
mathematical model of dynamics and model of multimedia environment in parallel simulating environment of weapon control system. Methods An independent database is formed by means of organizing
inducing
and arranging applied data according to the object. Results An applicable data base structure in use for parallel simulation of weapon is designed. Conclusion The built data base based on method of object oriented suitable for parallel simulation of weapon can be used to simulate the real battlefield.